Post by BlackBloodWizard on Nov 4, 2019 23:14:55 GMT -7
This is going to be a long, rambling and incoherent rant, you have been warned.
Ok, so I actually played this game for quite a few years, most of my forum/ message board experience was spent on a Yugioh community, albeit, they did other stuff. Anyway, I've come to the opinion of the most popular trading card games Yugioh is the worst one. Pokemon and MtG certainly have their faults, but they just aren't as bad as the ones Yugioh has.
1. Yugioh is broken
This game has very little respect for established norms and mechanics, instead of introducing keyword effects like MtG they try to explain what every card does on the card...on the tiny card, no seriously, yugioh cards are tiny compared to standard playing cards. you also have to learn the in and outs of normal,fusion, effect, ritual, synchro/tuner, xyz..... THERE ARE TOO MANY CARD TYPES. The power creep also exists on an absurd level. Power is gated by a banlist which is predicated mostly on allowing the newest cards always being stronger, not just out of natural power creep but with tinkering with the game balance via banlists. plus there's so much situational baggage with card interaction and timing you basically have to get a PHD in 'children's card games" to play the dang thing. It's needlessly complex, while not being rewarding to play.
2. Its Expensive
Remember how I mentioned there's a weird power gating with banlist, well this game also has more rarities and possibly the most absurdly overpriced singlers market of all the games too, while the card design basically makes it so you can't run certain decks at all without expensive and rare cards. Just look online, I dare you.
3. Petty Quibbles
I said this above but I'll say it again, these cards are tiny. Maybe they wanted children to be able to easily shuffle the cards? I don't know. Ironically these cards also contain the most text of any of the 3 main tcgs. I know a bit of this is fixed in Japan since kanji is more preserves more character economy than latin letters but that's something you have to consider when you translate the game, make the cards bigger you doofuses! Seriously though, did you collect MtG cards but want to play yugioh with your friends? Guess what? You're buying all new cards sleeves. Enjoy squinting at the tiny text, it BLOWS.
4. Conclusion
Yugioh is confusing, frustrating and just plain not fun to play. It also brings a lot of people joy and is very economically sucessful, do they see something I don't? I dunno.
I decided to not bring the actual fandom into this since as far as I know they're mostly cool people even if they're not necessarily the most inviting to new players. I still have friends who play the game, I personally recommend Pokemon as a game, but your mileage will vary based on what's in your community, if all else fails there's always digital tcgs.
Edit: this was shorter than I expected... should we be dissapointed?
Ok, so I actually played this game for quite a few years, most of my forum/ message board experience was spent on a Yugioh community, albeit, they did other stuff. Anyway, I've come to the opinion of the most popular trading card games Yugioh is the worst one. Pokemon and MtG certainly have their faults, but they just aren't as bad as the ones Yugioh has.
1. Yugioh is broken
This game has very little respect for established norms and mechanics, instead of introducing keyword effects like MtG they try to explain what every card does on the card...on the tiny card, no seriously, yugioh cards are tiny compared to standard playing cards. you also have to learn the in and outs of normal,fusion, effect, ritual, synchro/tuner, xyz..... THERE ARE TOO MANY CARD TYPES. The power creep also exists on an absurd level. Power is gated by a banlist which is predicated mostly on allowing the newest cards always being stronger, not just out of natural power creep but with tinkering with the game balance via banlists. plus there's so much situational baggage with card interaction and timing you basically have to get a PHD in 'children's card games" to play the dang thing. It's needlessly complex, while not being rewarding to play.
2. Its Expensive
Remember how I mentioned there's a weird power gating with banlist, well this game also has more rarities and possibly the most absurdly overpriced singlers market of all the games too, while the card design basically makes it so you can't run certain decks at all without expensive and rare cards. Just look online, I dare you.
3. Petty Quibbles
I said this above but I'll say it again, these cards are tiny. Maybe they wanted children to be able to easily shuffle the cards? I don't know. Ironically these cards also contain the most text of any of the 3 main tcgs. I know a bit of this is fixed in Japan since kanji is more preserves more character economy than latin letters but that's something you have to consider when you translate the game, make the cards bigger you doofuses! Seriously though, did you collect MtG cards but want to play yugioh with your friends? Guess what? You're buying all new cards sleeves. Enjoy squinting at the tiny text, it BLOWS.
4. Conclusion
Yugioh is confusing, frustrating and just plain not fun to play. It also brings a lot of people joy and is very economically sucessful, do they see something I don't? I dunno.
I decided to not bring the actual fandom into this since as far as I know they're mostly cool people even if they're not necessarily the most inviting to new players. I still have friends who play the game, I personally recommend Pokemon as a game, but your mileage will vary based on what's in your community, if all else fails there's always digital tcgs.
Edit: this was shorter than I expected... should we be dissapointed?